2026
Visualising Truth: Interactive Spatial Reconstruction
A Unity-based spatial reconstruction system organising fragmented visual evidence into an ethical, inspectable interface.
Unity • Spatial UX • Information Design
A walkthrough of the Visualising Truth interface, showing the spatial reconstruction, camera transitions, route progression, and layered evidence system.
Overview
Visualising Truth is an interactive spatial reconstruction project exploring how fragmented visual evidence can be organised into a clearer and more ethically responsible digital experience. Built in Unity, the project examines a contested real-world event through six linked moments, a shared bird’s-eye overview, a visual route connecting the sequence, individual scene views, and layered text, image, and video evidence. Rather than presenting a definitive reconstruction, the project uses spatial interaction to help users examine relationships between source material, sequence, movement and context.
Build & Strategy
The experience is organised into six moments across different times and locations, guiding users from background context through the reconstructed sequence and into a reflective closing section.
I developed a shared bird’s-eye overview and visual route that connect each scene to the wider sequence of events.
Camera transitions move between the wider overview and individual scenes, helping users understand how each moment relates to the broader sequence.
A layered evidence interface combines right-side moment panels, tabbed evidence cards, in-scene markers, and a reusable media overlay for text, image, and video sources.
The project uses abstraction, restrained interface design, content warnings, and optional media access to support ethical engagement with sensitive material without forcing graphic content on the user.
I resolved video playback and display issues in the built application, ensuring portrait and landscape media appeared reliably across the interface.
Reflection
This project helped me connect front-end thinking with real-time interaction design, research-led UX, and media ethics. It pushed me to think carefully about structure, clarity, and responsibility: not just how an interface looks, but how it guides attention, communicates uncertainty, supports understanding, and handles sensitive source material with care.
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